A personal blog about gaming, modeling, and other less than cool ways to spend your time.
Monday, November 2, 2009
The Burning of Prospero
Had my second round of matches with my Space Wolf force. This time I think my force was pretty close to final form. I am liking the direction it is heading.
My first two matches (a month or so ago) were strictly trial forces. I wanted to get the feel for the different units and characters. Both times I played against RC's Thousand Son force. The first was a two Land Raider army that hit you like a truck using The Great Wolf. I packed Blood Claws in one LR and Wolf Guard termies into the second. It was effective but very one dimensional and very light on the troops. My second was more of a medium infantry force with Grey Hunters in Razorbacks, some Blood Claw assaulters, and Njal. Best result from the game....making RC cry as Njal wtfpwnd Ahriman. While I learned I like the medium infantry army, I did admit that Njal is a little overpowered if he can beat Tzeentch's Champion so handedly.
I took the month to work on the list and update some of the painting on my older units. My list looked like this going into this weekend:
Rune Priest (Chooser of the Slain, Saga of the Beastslayer, Living Lightning, Wolf Spirits)
Wolf Guard Battle Leader (Wolf Claws, Saga of the hunter, wolves x2)
Wolf Guard x4 (Thunder Hammer x2, Combi-meltas x2, Power Weapons x2)
Lone Wolf (Melta bomb)
Wolf Scouts x5 (Meltgun, Plasma Pistol x2)
Blood Claws x10 (Power Fist, Flamer)
Grey Hunters x5 (Power Weapon, Meltagun, Mark of the Wulfen, Razorback w/ TL Las)
Grey Hunters x5 (Power Weapon, Flamer, Mark of the Wulfen, Razorback w/ TL Las)
Grey Hunters x5 (Power Weapon, Meltagun, Mark of the Wulfen, Rhino)
Land Raider Crusader (Meltagun)
First Game was an annihilation against the Thousand Sons. RC was attempting to move away from the heavy weapon prevalence in his army and add some more troops. We both felt that it did little to help him, as he had less capability to deal with transports and the massed troops was no match for the incoming of the Space Wolf fury. He called it after he had killed my Battle Leader, Scouts, Lone Wolf, a squad of Grey Hunters, and 3 vehicles. I had the advantage as I had killed most of his force and was wading around with about two turns to dish out some more punishment.
Lessons for the Game: Battle Leader with scouts moving behind enemy lines is cool, but you are not going to make up the points of losing your character after a turn or two. Also, the Lone Wolf seemed to suck.
Second Game was take and hold against a mech Dark Angel force. We rolled dawn of war. Night fighting came in handy....but I really sucked it up on my deployment. It was the first time in 10 years I didn't deploy my Space Wolves all together to charge the field. It threw off the rest of my game as I could never amass enough forces to push in his territory. I ended up fighting a tactically loosing battle as I couldn't even come close to his objective and he was all over mine. Good news was that my army was able to assault its way into re-securing my objective.
Lessons for the Game: My Lone Wolf sucks (and shall be removed). Living Lightning is an amazing vehicle killer. I could use a tinny bit more stand off firepower.
I am working on updating the list now. I am looking at dropping the Lone Wolf, Swapping the LR Crusader for a regular LR, somehow adding a three man Long Fang squad.
Cheers,
Rix
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