A personal blog about gaming, modeling, and other less than cool ways to spend your time.

Tuesday, November 16, 2010

Land Speeder Storm Project Log

My Land Speeder Storm was added as a transport for my scouts. I like the vehicle because I find that it is very versatile:

-Cheap, fast moving multi-melta
-Fastest way to move a troop unit across the board
-Can outflank, with our without scouts
-Can deliver scouts fro an "Alpha Strike"

I particularly like the "Alpha Strike". If going first, you use you scout move to bring a scout squad within 12 inches of a scary vehicle. On first turn you disembark 2", Move 6", and then assault 6" to the vehicle. Since the vehicle hasn't moved, the attacks auto hit. Combined with a meltabomb or powerfist Sgt, and you have the capability of burning a land raider before the game really starts.

I decided to magnetize the models in the back, so when the troops disembark it shows on the model. While I was at it I decided to magnetize the weapon also. As with the other scouts they were all converted to have helmeted heads since I HATE the look of the bare headed scouts. All put together:



At this point let me say that this is one of my favorite models GW produces. It looks like a cross between a sports car and a pickup truck. Overall I just really like the lines, and they way the passengers look inside. Continuing on, without the passengers:


As you can see magnets were added in the passenger compartment. Magnets were added to the passengers as well:


All of the models were given a coat of Adeptus Battlegrey from the GW spray gun:


At this point I went to work on the passengers. Fortress Grey drybrush on all of the clothing (excluding the helmet), Iyanden Darksun basecoat on the shoulders. Chaos Black on the guns and boots:


Then the details on the models. 2-3 coats of Golden Yellow on the shoulder followed by a highlight of Sunburst Yellow. Shadow Grey for the Camo Splotches, then two dots of Chaos scattered around. Boltgun on the metal parts. A mix of 50/50 Red Gore/Codex Grey for the muted red visors. Viola:


I repeated the process on the two vehicle crew. I then went to work on the speeder. I with how to do the camo, pattern. In the end I looked at old woodland HMMWVs compared to the woodland camo patterns that troops wore. What I found was that vehicle patters tended to be larger, and less splotchy and more sweeps of color that wrapped around the vehicle. With that I went for broke and just started putting on color till I thought it was right. Shadow Grey and Fortress Grey was all that I used. I added a wash of Badab Black, a couple of muted red details, and the results are:







Like I said before, this is one of my favorite models in the GW line. I was very happy with the paint job as well. I find that if I put bother the scouts or the vehicle in some ruin terrain, it does the perfect job of blending right in.

Rix

Monday, November 15, 2010

Scouts

Forget all your preconceptions of war, of battle-lines clashing in the churned ground. Your mission is to attack before the foe even realizes that the war has begun, to strike hard at those vital weaknesses that all armies possess, but that no commander will admit to.

Under my tutelage you will learn how to seek out such fragilities and smite them with every weapon at your disposal. Master these duties and I will have nothing more to teach, and you will truly be a Space Marine.
+++Sergeant Torias Telion+++

The 14th Induction Squad (Attached)


Lead by Sergeant Appius Salvia Seneca


This was my first deviation from the standard color scheme. I love the yellow of Imperial Fists, in my mind they walk into battle like knights, daring foes to strike against them. Scouts on the other hand, most definitely do not. I kept the shoulder pads yellow with the idea that they could be covered with the camo cloaks. This became a little problematic with the models that don't have the cloak, but either way I still like it.

The model is base coated with Adeptus Battlegrey, I actually got to use my GW spray gun. The model is then heavily drybrushed with fortress grey, it gives it a gritty, dirty feel. For the camo pattern I then paint my splotches with Shadow Grey and then give it the dots with Chaos Black. I don't know why but the two dots together just work. I picked it up from a GW article and I really liked it.

Tactically this is my cheap objective holder squad. The camo cloaks combined with a bolstered defense ruin (a la Lysander) means they have a 2+ invulnerable. They can assist with some shooting downrange, although I don't expect much out of the sniper rifles. The only problem that I have hound is they are pretty worthless stuck on their own, if they get charged they are done. I try and keep a counter charge unit around them to make sure they don't get wiped.

Next time a special treat, my WIP log of my Land Speeder Storm.

Rix

Transports

As you are a knight in service of the Emperor, so is the Rhino your steed. Honor it, respect it, see that its needs are met, and it shall serve you well through all the battles you must face

+++ Roboute Guilliman, quoted in the Apocrypha of Skaros +++

As would befit a full strength codex company, my squads all have Rhino transports. I went with the exposed vehicle commanders mostly because I like the look. It reminds me of the times I have interacted with US Army armor commanders.




I freehanded on the squad markings, well sorta. In order to get a the lines strait I used my India ink pen and a ruler.



Lastly, my drop pods. I still need a third to be dropping two on the first turn of the game. And of all the models in the GW line, this is by far the most annoying to paint. I like how detailed it is (especially for the price), but it is just a monster trying to get access to all the edges.




Rix

Saturday, November 6, 2010

Captain Marcus Decius Regulus

A Captain leads from the front. By his example shall his men know what it is to be of the Adeptus Astartes, and from his teachings shall they learn the trade of battle in the Emperor's name.

No ordinary man can a Captain be, for many are the paths to victory and he must be master of them all. His every being shall be an extension of the Emperor's work. With every strike of his sword, with every

word of his speech, does he reaffirm the ideals of our honoured master. He will vanquish darkness and heresy with every thought, word, and deed. So shall his coming be a sign of deliverance to the dutiful, and a herald of dismay to all traitors. No living man shall stay his wrath.

+++ Roboute Guilliman, quoted in the Apocrypha of Skaros +++

(Space Marine Codex, 5th edition)



Captain Decius leads from the front...period. He is a Lysander counts-as. I spent a fair amount of time drilling out the bare head (since all of my marines wear their damn helmets). I liked him with my command squad, but I will most likely be letting him lead a group of assault terminators when I get up enough scratch to put that unit together. He is my favorite HQ option, I have put some librarians together, but I just have a tough time fielding the Fists without stubborn.



That finishes off my half company. I have some attachments and vehicles left to show, but I'll save those for the next couple of posts.

Rix

Dreadnought and Command Squad


Raise the flag high. Let those degenerates know who comes to claim their lives this day!
+++ Sgt Adar Geronan, Imperial Fists 4th Company +++
(Space Marine Codex, 5th edition)

Ironclad Dreadnought

Honored Brother Gaius Decius Avitus

I have had a love hate relationship with my dreadnought. First I tried to outfit him with two close combat weapons and do the slow walk across the field...he typically died. Then I tried to give him some shooting weapons and let him hang out backfield.....he was typically ignored. I tried benching him and found I really could have used him for some counter assault punch. After trial and error the basics that I have found is that he scares units away from a week flank, he is scary when he is unexpectedly close to you, but he will always be outmaneuvered. Currently he is part of a drop podding force I am working with. The double close combat weapons works well because there is an under-slung meltagun to use after dropping, but he still has two close combat weapons in case one gets blown off.


Modeling wise, this was my first magnetized model. I was very happy with the results. It allows me to switch out weapon kits at will, drop off arms based on damage results and also gives me the options to give him some interesting poses:



Command Squad

Praetors

Another unit I have had a tough time with. Fundamentally, I love a command squad. The large weapon options are great and allow them to be anything: a hard hitting assault unit, a scary shooting force, or like mine a take all comers survivability force. Initially my command squad was a terror on the field. Wherever they were was just a dead zone, and if you got caught in CC with them you were just stuck. Unfortunately, they were the victim of a very easy solution... bolters. It didn't take long for my opponents (read: RC) to figure out that a 3+ invulnerable is still susceptible to massed fire. Currently, I have been switching them out for a drop podding plasma gun firing line. The apothecary its a big help on those rapid firing gets hot rolls.

The shields are a chapterhouse studios special. They are meant to look like dragon scales, and even had a dragon head near the viewing cutout (they were always Salamanders fans). I filed off the dragon head and painted the shield face black. I then used the scale lines as guides to give it a lightning pattern. I was pretty happy with it, and felt it matched my pattern for my power weapons.

Of all my models I am most prod of my company banner. While not golden daemon worthy, it is one of my best hand painting jobs.


For next time, the big guy.

Rix